I'm trying to use this tutorial, and I am having trouble.
Skyrim skse 1.7.3 download update#
Update Code - do any updating code (under script versioning on that page)
Skyrim skse 1.7.3 download mod#
version 1.1 would have 1.1.0 hereįVersion = 1.00 and edit this value to the version number of your mod If fVersion < 1.00 edit this value for each new version of your mod - i.e. Maintenance() OnPlayerLoadGame will not fire the first time Scriptname MaintenanceQuestScript extends Quest Add the following script to your quest, in the same way we did earlier: (As before, click OK then open it up again.)ģ. Tick "StartGameEnabled" and make everything else blank. Make another, variable type short, global called "runningSKSE" with a prefix.Ģ.
UI.InvokeStringA("Journal Menu", "_mc.StatsFader.Page_mc.PopulateStatsList", args)ġ. our string variable = the value of our stat globalĪrgs = "My Stat" your stat name - change as necessaryĪrgs = "0" stat category index as string 0 = "General" SValue = myStatGlobal.GetValueInt() as string update the global to show a new value if neccessary UpdateCurrentInstanceGlobal(myStatGlobal) an SKSE function so the script will receive events when the journal menu is opened fill the global property so it points to your globalįunction Register() learn more about custom functions GlobalVariable Property myStatGlobal Auto Add the following script to your quest by "Add"-ing a new script to the Scripts tab of your quest (don't forget to edit the stat name and the stat category index to suite your stat): Then open it up again (this is necessary because the CK uses this time to fully set up the new quest behind the scenes).Ģ. Untick everything, tick Allow Repeated Stages, and click "OK" so the quest closes. Nexus Downloads for DynDOLOD 2.45 and higherĭynDOLOD DLL SE for Skyrim Special EditionĭynDOLOD.DLL + Scripts for Skyrim 1.9.32 (overwrite the papyrus scripts included in DynDOLOD Resources)ĭynDOLOD Scripts for Skyrim Special Edition and Skyrim VR (overwrite the papyrus scripts included in DynDOLOD Resources SE)ĭynDOLOD.DLL for Skyrim Special Edition 1.5.39ĭynDOLOD.DLL for Skyrim Special Edition 1.5.50ĭynDOLOD.DLL for Skyrim Special Edition 1.5.53ĭynDOLOD.DLL for Skyrim Special Edition 1.5.62ĭynDOLOD.DLL for Skyrim Special Edition 1.5.73ĭynDOLOD.DLL for Skyrim Special Edition 1.5.80ĭynDOLOD.DLL for Skyrim Special Edition 1.5.97ĭynDOLOD.DLL for Skyrim Special Edition 1.6.318ĭynDOLOD.DLL for Skyrim Special Edition 1.6.323ĭynDOLOD.DLL for Skyrim Special Edition 1.6.342ĭynDOLOD.DLL for Skyrim Special Edition 1.6.1. For example a DynDOLOD.DLL compiled with SKSE64 2.0.9 also works with SKSE64 2.0.10 for the same game version. Typically a new DynDOLOD.DLL is required for each new game version, but not each new SKSE version. The future will tell how long it takes to release updates. First, search this thread if it has been requested already, though. If a DynDOLOD.DLL version is required for a game version that is not listed below, request it in this thread. If there are problems with it, check DynDOLOD_DLL.html and the DynDOLOD FAQ first before posting. DynDOLOD\Docs\DynDOLOD_DLL.html included in DynDOLOD Standalone for an explanation about DynDOLOD DLL, installation instructions (overwrite papyrus scripts of DynDOLOD Resources) and how it works. It works with dynamic LOD generated by DynDOLOD Standalone 2.45 and newer. Starting with version 2.45 there is now the alternative DynDOLOD DLL available. So far all versions of DynDOLOD use the SKSE plugin PapyrusUtil for the optional dynamic LOD in the game. DynDOLOD DLL for Skyrim, Skyrim Special Edition, Skyrim Anniversary Edition and Skyrim VR